What is Style Skill on controller?
Click RS / R3. Ability itself is Y / △ (G on PC). Effect TBA.
Dodgeball Zero controls: M1 charge, E curve, Q dash, C slide, G ability, plus Xbox binds and Classic Dash X/Slide B. Listing verified October 2026.
Official PC and controller binds from the listing.
~6 min read
Dodgeball Zero controls on Place 111893837500280 ([EVENT🎃] Dodgeball: Zero, Dodgeball: Zero Production) follow the Roblox listing verified October 29, 2026. PC combat, movement, and misc binds are below. Xbox / PlayStation defaults use sticks and shoulders. Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 111893837500280 |
| Listing | [EVENT🎃] Dodgeball: Zero |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Source | Roblox listing binds · October 29, 2026 |
| PC throw | M1 hold charge / throw |
| PC curve | E hold while charging |
| PC dash / slide | Q / C |
| Pad Style Skill | Click RS / R3 |
| Classic layout | Settings > Controller > Button Layout — Dash X/□, Slide B/○ |
Matched by build plan, shared topics, and guide progression — not random related links.
Listing text, October 29, 2026. Hold means hold. Release throws. These are not tap-to-throw binds from other sports games.
| Key | Action |
|---|---|
| M1 Hold | Charge / Throw Ball |
| Space + Hold M1 | Slow Fall While Charging |
| E Hold | Curve Ball |
| G | Use Ability |
| Q | Dash |
| C | Slide |
| Left Alt | Shift Lock |
| B | Emotes |
M1 Hold is Charge / Throw Ball. You do not get a separate “throw key.” E Hold is Curve Ball and only matters while a charge is live. Space + Hold M1 is Slow Fall While Charging — air only, while still holding the charge. Drill that on throwing.
Default layout from the listing. Move left stick, camera right stick. Throw is a trigger hold, not a face-button tap.
| Control | Action |
|---|---|
| Left stick | Move |
| Right stick | Camera |
| A / ✕ | Jump |
| Hold RT / R2 | Throw |
| Hold LT / L2 while charging | Curve |
| RB / R1 | Dash |
| LB / L1 (while running) | Slide |
| Full stick or LS / L3 | Sprint |
| Y / △ | Ability |
| Click RS / R3 | Style Skill |
| D-pad left | Shift Lock |
| D-pad right | Emotes |
| D-pad up | Leaderboard |
| X / □ | Interact |
Settings > Controller > Button Layout. Classic remaps Dash and Slide only. Throw, curve, ability, and Style Skill stay on their default controls.
| Action | Default | Classic |
|---|---|---|
| Dash | RB / R1 | X / □ |
| Slide | LB / L1 (while running) | B / ○ |
| Throw | Hold RT / R2 | Unchanged |
| Curve | Hold LT / L2 while charging | Unchanged |
| Ability | Y / △ | Unchanged |
| Style Skill | Click RS / R3 | Unchanged |
Face-button dash is easier for some players than bumpers. It also steals the default Interact button (X / □). If menus feel odd after you switch, that is the trade. Classic listing remap: Dash X / □, Slide B / ○.
Chat focus eats M1, Q, C, and G. Click the court. Shift lock is Left Alt (D-pad left on pad), not Caps Lock from another game.
| Symptom | Check |
|---|---|
| No throw | Chat focus · not holding M1 / RT |
| No curve | E / LT not held during the charge |
| No dash | Q vs Classic X/□ · chat focus |
| No slide | C vs Classic B/○ · must be running on pad default |
| No ability | No kit equipped · G / Y still the bind |
| Camera stuck | Shift lock Left Alt / D-pad left |
B (D-pad right) opens emotes. That is cosmetic. Leaderboard is D-pad up. Neither is a combat bind. Titles and emotes: cosmetics.
Listing: click RS / R3. Ability itself remains Y / △ (G on PC). Effect text is TBA. Do not paste Style Skill names from other Roblox sports games.
The PC listing names G as Use Ability. It does not print a separate Style Skill key. If a recap invents a PC Style bind, treat it Unverified until the listing updates. Ability page: abilities.
Learn order is binds → throw → move → ability. Ranked waits.
Same listing actions, different hardware. Use this when you switch from keyboard to pad mid-session.
| Action | PC | Default pad | Classic pad |
|---|---|---|---|
| Charge / throw | M1 hold → release | RT / R2 hold → release | Same as default |
| Curve | E hold while charging | LT / L2 while charging | Same |
| Slow fall charge | Space + hold M1 | Jump + hold RT (jump is A / ✕) | Same |
| Ability | G | Y / △ | Same |
| Style Skill | Not listed on PC | Click RS / R3 | Same |
| Dash | Q | RB / R1 | X / □ |
| Slide | C | LB / L1 while running | B / ○ |
| Shift lock | Left Alt | D-pad left | Same |
| Emotes | B | D-pad right | Same |
| Leaderboard | TBA on PC listing | D-pad up | Same |
| Interact | TBA on PC listing | X / □ | Collides with Classic dash |
The listing does not publish a mobile glyph table. Match on-screen labels to the PC names (Throw, Curve, Dash, Slide, Ability). If a button is unlabeled, it is Unverified — do not assume Xbox glyphs.
Next: practice charge throws and curve holds on Dodgeball Zero throwing.
Pad players who swapped layouts: re-read Classic, then movement.
Click RS / R3. Ability itself is Y / △ (G on PC). Effect TBA.
No. Classic remaps Dash to X/□ and Slide to B/○.
C. Dash is Q. Shift lock is Left Alt.
The listing publishes PC and controller. Mobile on-screen buttons are Unverified here — match labels to the PC names (Throw, Curve, Dash, Slide, Ability).
No. This chart is Place 111893837500280 only.
Names TBA. G uses whatever you own. See the abilities page.
Matched by build plan, shared topics, and guide progression — not random related links.