Are dash i-frames confirmed?
No. Distance and invulnerability frames are TBA.
Dodgeball Zero dash on Q and slide on C. Controller shoulders by default; Classic layout uses X/□ and B/○. Cooldown TBA. Verified listing October 2026.
Q dash and C slide on PC.
~5 min read
Dodgeball Zero dash and slide on Place 111893837500280 ([EVENT🎃] Dodgeball: Zero): Q dash, C slide on PC. Default controller: Dash RB/R1, Slide LB/L1 while running. Classic layout: Dash X/□, Slide B/○. Cooldown, i-frames, and distance are Unverified — TBA. Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 111893837500280 |
| Listing | [EVENT🎃] Dodgeball: Zero |
| Group | Dodgeball: Zero Production |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| PC dash / slide | Q / C |
| Default pad | RB/R1 dash · LB/L1 slide while running |
| Classic pad | X/□ dash · B/○ slide |
| Sprint (pad) | Full stick or LS / L3 |
| I-frames / cooldown / distance | TBA |
| Verified | October 29, 2026 |
Matched by build plan, shared topics, and guide progression — not random related links.
Q dashes on PC. Default controller Dash is RB / R1. Classic Dash is X / □. Use it to leave the throw line after a release, or to get off a ball’s path.
| Layout | Dash bind |
|---|---|
| PC | Q |
| Controller default | RB / R1 |
| Controller Classic | X / □ |
Q does not charge the ball. Throw remains M1 / RT. After a release, dash first, then start the next hold. Chat focus eats Q — click the court (controls).
C slides on PC. Default controller Slide is LB / L1 while running. Classic Slide is B / ○. On default pad, a standstill LB press is not the listed slide.
| Layout | Slide bind | Requirement on listing |
|---|---|---|
| PC | C | Listed as Slide |
| Controller default | LB / L1 | While running |
| Controller Classic | B / ○ | Layout remap |
The listing names both. It does not say which is faster, safer, or longer. Pick one to leave a line, then drill the other so Classic players are not stuck. Do not treat slide as a guaranteed under-ball from another title.
Settings > Controller > Button Layout. Classic moves Dash to X / □ and Slide to B / ○. Throw and curve stay on triggers.
| If bumpers do nothing | Check |
|---|---|
| RB does not dash | Classic layout — use X / □ |
| LB does not slide | Classic — use B / ○; default also needs a run |
| RT does not throw | Not a layout issue — hold to charge |
| X opens menus instead of dash | You may still be on default Interact |
Default Interact is X / □. Classic puts Dash on that face button. If you switched layouts mid-session, re-read the controls Classic table before you blame cooldown.
Unknown. Distance, cooldown, and invulnerability frames are TBA. This page will not invent iframe counts, slide hitboxes, or “super armor” from other dodgeball or basketball experiences.
| Stat | Status |
|---|---|
| Dash i-frames | TBA |
| Dash distance | TBA |
| Dash cooldown | TBA |
| Slide distance | TBA |
| Slide cooldown | TBA |
| Slide i-frames | TBA |
Leave the line because the ball can still hit you. If a recap claims iframe numbers, mark Unverified until this Place publishes them.
Left Alt toggles shift lock on PC. Controller: D-pad left. Use it when you want camera locked while you dash; turn it off if the lock fights how you aim curves.
Pad sprint is full stick or LS / L3. Default slide wants a run. PC walk/run follows Roblox movement — the listing does not name a separate PC sprint key.
Jump is Space / A / ✕. Air throwing uses Space plus hold M1 for slow fall — that is a throw page, not a movement iframe. See throwing.
When you stop standing still after a throw. Casual 4v4 first. Ranked 1v1 next. Rank names remain TBA on ranked.
G does not replace dash. Learn order: tier list.
The listing names both and does not crown a winner. Drill both so Classic layout does not strand you. Do not assign iframe grades.
| Situation | Try first | Why this is not a stat |
|---|---|---|
| Just released a throw | Dash (Q / RB / Classic X) | Leave the line you were standing on |
| Already running on default pad | Slide (LB / L1 while running) | Listing slide wants a run on that layout |
| Need a second leave after a dash | Slide if dash feels locked (cooldown TBA) | Cooldown unpublished — feel it, do not quote a number |
| Incoming ball, you are planted | Whichever bind you actually hit | Standing still is the fail |
| You want “invincible slide” | Neither — i-frames TBA | Play like you can still be hit |
If RB does nothing, you are probably on Classic — Dash is X/□. If LB does nothing, either Classic (use B/○) or you are not running on default. Re-read controls before you invent a patch nerf. Cooldown stays TBA either way.
Movement does not score. After you leave the line, start the next M1 / RT hold. Pair this page with throwing.
Next: queue notes on Dodgeball Zero ranked once you can leave the line.
Throw refresh: throwing.
No. Distance and invulnerability frames are TBA.
C. Controller default is LB/L1 while running.
Classic layout maps Dash to X/□. Check Settings > Controller > Button Layout.
The listing only prints “while running” on the default controller slide. PC is listed as C.
No. Style Skill is click RS/R3. Dash is Q / RB / Classic X.
createVipServersAllowed is false. Use public listing 4v4.
Matched by build plan, shared topics, and guide progression — not random related links.