Is this an official ability tier list?
No. It is a learn-order list so you do not copy Basketball Zero ranks.
Dodgeball Zero tier list is a learn order: controls, throwing, movement, then abilities. Not Basketball Zero S-ranks. Listing verified October 2026.
Learning order — not a damage rank.
~5 min read
This Dodgeball Zero tier list is a learning order for Place 111893837500280 ([EVENT🎃] Dodgeball: Zero), not a damage rank and not a copied Basketball Zero S–C kit chart. Ability names stay off the list until this Place confirms them. Play on Roblox.
| Fact | Detail |
|---|---|
| Place | 111893837500280 |
| Listing | [EVENT🎃] Dodgeball: Zero |
| Group | Dodgeball: Zero Production |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| What this ranks | Learn order — not damage |
| Ability names | Excluded until verified |
| Modes after the order | Listing 4v4 then ranked 1v1–4v4 |
| Verified | October 29, 2026 |
Matched by build plan, shared topics, and guide progression — not random related links.
Four rungs. Skip none. Ranked waits until S and A are automatic.
| Priority | Topic | Why |
|---|---|---|
| S | Charge throw + curve | Listing offense. No fake DPS numbers. |
| A | Dash + slide | Stops standing still on incoming balls. |
| B | Ability G / Style Skill | Useful after you own one. Names TBA. |
| C | Titles / emotes | UPD2 Ego title is cosmetic, not power. |
The listing’s offense is M1 hold charge/throw and E hold curve. If those two fail, dash and G cannot win a rally.
| S drill | Pass when |
|---|---|
| Hold-to-charge | You stop tapping M1 / RT |
| Release throw | The ball leaves when you decide |
| Curve hold | E / LT is down before release |
| Air charge | Space + hold M1 slow fall is intentional |
We do not split “full charge S, tap throw C” as damage tiers — charge time is TBA. S means “learn this first,” not “this hit does more.” Details: throwing.
Standing still is how S-priority throws still lose. Q dash and C slide (pad shoulders or Classic face buttons) are the listing’s movement answers.
Dash is not Style Skill. Style Skill stays in B as a pad extra. Movement page: movement.
G only matters after you own a kit. Names are TBA, so this letter cannot be a named S–D roster.
| B item | Why it is not S |
|---|---|
| G / Y ability | Empty on minute one |
| Style Skill RS/R3 | Effect TBA; pad-only on the listing |
| Yen spin | Third-party Common claim — Unverified |
| Lucky Spin | Third-party Legendary-odds claim — Unverified |
Codes grant Lucky Spins. That does not create an ability meta. Keep the roster blank on abilities.
UPD2 Ego title is a verified cosmetic grant. Emotes on B are listing binds. Neither is a throw.
Because there is no verified ability list to rank. An “S-tier kit” article would be imported fiction.
| If you wanted | What this wiki does |
|---|---|
| Named kit S–C | Refuses — names TBA |
| Damage ranking | Refuses — damage TBA |
| Lucky Spin “best” chart | Third-party odds only, Unverified |
| Learn order | This page |
| Other-game “Zero” tiers | Wrong Place — do not merge |
It goes on abilities first as names, then this page can add a second table. Until then, letters stay learn-order only.
One listing 4v4 focus per letter, then ranked 1v1. Do not open a kit wiki in another tab.
Pass is mechanical: hold-to-charge, curve window, leave the line. It is not a hidden MMR and it is not a kit power rank. Rank names stay TBA on ranked. If listing 4v4 still feels like a firing squad, stay there — ranked 1v1 will not teach the hold for you.
Redeem EGOIST / UPD2 / TWOHUNDOLIKES before the casual games if you have not yet. They are a first-hour step on the beginner guide, not an S-tier kit. A Lucky Spin in the inventory does not move you from B to S — you still have to hold M1 and leave the line.
Next: start the order on Dodgeball Zero controls.
Throwing is the first S drill: throwing.
No. It is a learn-order list so you do not copy Basketball Zero ranks.
Not published. Odds notes stay on the abilities page as third-party.
You cannot win a rally you never start. Movement is A because standing still still dies.
Map names and rank MMR are TBA. No fake tables.
C-priority cosmetic. Redeem UPD2; it does not change binds.
Codes are a first-hour step on the beginner guide, not a letter on this list.
No. Lucky Spin is a ticket. Dash stays A-priority.
Yes — it is Space + hold M1 on the throwing page, still listing offense.
No. Listing 4v4, then ranked 1v1. Bigger lobbies are noisier, not a faster teacher.
Effect TBA and pad-only on the listing. It is not a dash replacement.
Matched by build plan, shared topics, and guide progression — not random related links.