Dodgeball Zero throwing

Dodgeball Zero Throwing

Dodgeball Zero throwing: hold M1 to charge, E hold to curve, Space+M1 slow fall while charging. No speed numbers yet. Verified listing October 2026.

M1 charge, E curve, Space slow fall.

~5 min read

At A Glance

Dodgeball Zero throwing on Place 111893837500280 ([EVENT🎃] Dodgeball: Zero): hold M1 to charge, release to throw. Hold E while charging to curve. Space + hold M1 slow-falls while charging in the air. No published ball-speed numbers — TBA. Play on Roblox.

FactDetail
Place111893837500280
Listing[EVENT🎃] Dodgeball: Zero
GroupDodgeball: Zero Production
PlatformRoblox · Desktop, Console, Mobile, Tablet
PC throwM1 hold charge → release throw
PC curveE hold while charging
AirSpace + hold M1 slow fall while charging
Pad throw / curveHold RT/R2 · hold LT/L2 while charging
Speed / damageTBA — not on the listing
VerifiedOctober 29, 2026

Move next

Matched by build plan, shared topics, and guide progression — not random related links.

How do I charge throw in Dodgeball Zero?

Hold, then release. M1 Hold is listed as Charge / Throw Ball. The throw happens when you let go, not when you first press.

StepPCController
Start chargeHold M1Hold RT / R2
Keep chargingStay heldStay held
ThrowRelease M1Release RT / R2
CancelTBA — listing does not name a cancel keyTBA

Do not tap

A tap is a tiny charge at best. Drill one hold until the release is a decision. Chat focus will eat the hold — click the court first (controls).

How do I throw a Dodgeball Zero curve ball?

E Hold is Curve Ball. Hold E while the throw is charging, then release M1. Holding E after the ball is gone is too late.

InputWindowNote
E holdDuring M1 chargeListing PC curve
LT / L2 holdDuring RT/R2 chargeListing pad curve
E after releaseToo lateBall already thrown
Curve without a chargeNot listedStart the hold-to-charge first

Why curve exists

Straight charges lose to anyone standing on the line. Curve is the listing’s answer — not a named special from another sports wiki. Direction and radius stay TBA. Use it when a straight lane is covered, then leave the line with dash or slide.

How does slow fall work while charging?

Space + Hold M1 is Slow Fall While Charging. The slow fall applies while charging. Jumping with no charge is just a jump (A / ✕ on pad).

Air charge is still a throw

You are still holding the charge button. Release to throw. If you let go of M1 to “reset,” you throw. Pair air charges with movement only after ground throws are clean — movement.

No hover timer on the listing

How long slow fall lasts, whether it drains the charge, and whether you can curve in the air are TBA. Hold E during an air charge if you need curve; do not assume extra air time from other games.

How do I throw on controller?

Hold RT / R2 to throw. Hold LT / L2 while charging to curve. Classic layout does not move throw off the triggers.

ActionDefault padClassic pad
ThrowHold RT / R2Same
CurveHold LT / L2 while chargingSame
JumpA / ✕Same
Dash (after throw)RB / R1X / □
Slide (after throw)LB / L1 while runningB / ○

Triggers are analog holds

Treat RT like M1: hold to charge, release to throw. A bump is the pad version of a tap-throw. Style Skill (RS/R3) is not a throw.

Are Dodgeball Zero throw speeds published?

No. Charge duration, ball speed, curve radius, and damage are TBA. This page will not invent mph, stun times, or i-frames on the ball.

StatStatus
Charge timeTBA
Ball speedTBA
Curve radiusTBA
DamageTBA
Slow-fall durationTBA
Cancel bindTBA

Do not import other-game numbers

Basketball Zero, DodgeBall X, and generic dodgeball rulebooks are the wrong sources. If a recap prints a speed, mark it Unverified until this Place’s listing or HUD agrees.

What throwing drills should I run before ranked?

Casual 4v4 on an 8-player server. Ranked 1v1 waits until these three releases are boring.

  • Do01Ten full-charge straight throws without tapping
  • Do02Ten curves: E or LT held before release
  • Do03Five air charges with Space + hold M1, then release
  • Do04After each throw, Q dash or C slide off the line
  • Do05Do not mash G during the drill

Then move

A perfect throw on a standing body still loses if you eat the return. Next page is movement. Ranked notes: ranked.

When should I curve instead of throwing straight?

The listing does not print a “best angle.” Use the situation: if the lane in front of you is occupied, hold E (or LT) during the charge. If it is open, a straight charge is fewer inputs.

SituationThrow choiceThen
Open lane, target readableStraight charge (M1 / RT only)Dash or slide off the line
Body covering the straight lineHold E / LT during charge, then releaseDo not stand and admire the curve
You are already in the airSpace + hold M1; add E if you still need curveSlow fall only while charging
You tapped by accidentStart a new hold — the tap is not a ranked planClick off chat if keys felt dead
You want a named “special throw”Does not exist on the listingCurve is E hold, not a kit name

Curve is not an ability

G is Use Ability. E is Curve Ball. Mixing them is how people throw a straight ball and wonder why G did nothing. Ability names stay TBA on abilities.

No damage split

This wiki will not claim curved throws “do more.” Damage is TBA. Ranked cares that the ball is hard to stand in front of — then you move.

What next

Next: leave the throw line with Dodgeball Zero dash and slide.

Binds refresh: controls.

FAQ

Do I throw on press or release?

Release. M1 hold is charge; letting go throws.

When do I press E?

Hold E while the throw is charging, not after the ball is already gone.

Does Classic layout change throwing?

No. Throw stays on RT/R2. Classic remaps Dash and Slide only.

Can I curve without charging?

The listing ties curve to a hold during charge. Start the charge first.

What is the damage of a charged throw?

Unpublished. TBA.

Is this the same as DodgeBall X throwing?

No. These binds are Place 111893837500280 only.

Related pages

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